josh and jim
advantages:
more choice for the consumer
more income for the retailer
console manufactures get more income
disadvantages:
more competition
more money spent on marketing
new technology needed to compete
release games earlier to stay ahead
Thursday, 13 May 2010
5. The importance of technological convergence for institutions and audiences.
5. The importance of technological convergence for institutions and audiences.
- enchancing technology and making it better
- making competition between companies
- customers get more for their money
- enchancing technology and making it better
- making competition between companies
- customers get more for their money
Prompt Questions for Instituions and Audiences
Videogames Prompts
1) The issues raised by Media ownership in contemporary media practice
2) The importance of cross media convergence and synergy in production, distribution and marketing
3) The technologies that have been introduced in recent years at the levels of production, distribution, marketing and exchange
4) The significance of proliferation in hardware and content for institutions and audiences
5) The importance of technological convergence for institutions and audiences
6) The issues raised in the targeting of national and local audiences (specifically, British) by international or global institutions
7) The ways in which candidates own experiences of media consumption illustrate wider patterns and trends of audience behaviour
1) The issues raised by Media ownership in contemporary media practice
2) The importance of cross media convergence and synergy in production, distribution and marketing
3) The technologies that have been introduced in recent years at the levels of production, distribution, marketing and exchange
4) The significance of proliferation in hardware and content for institutions and audiences
5) The importance of technological convergence for institutions and audiences
6) The issues raised in the targeting of national and local audiences (specifically, British) by international or global institutions
7) The ways in which candidates own experiences of media consumption illustrate wider patterns and trends of audience behaviour
Tuesday, 11 May 2010
Tuesday, 27 April 2010
Red Dead Revolver
Developer: Rockstar San Diego
Publisher: Rockstar Games
Release Dates: North America May 3 2004, PAL June 11 2004
Console/ Format: Playstation 2, Xbox
Influences: All the Western films
Publisher: Rockstar Games
Release Dates: North America May 3 2004, PAL June 11 2004
Console/ Format: Playstation 2, Xbox
Influences: All the Western films
Developer - Rockstar San Diego, Rockstar Leeds (Wii)
Publisher - Rockstar Games
Release Dates - (Xbox 360) North America - May 23rd 2006
Europe - May 26th 2006
- (Wii) North America - October 15th 2007
PAL region - October 19th 2007
Console - Wii and Xbox 360
Influence - The sport table tennis. Easy old fashioned enjoyable game.
"Closer to replicating the feel of the real life sport than maybe any sports game in history." - IGN
Publisher - Rockstar Games
Release Dates - (Xbox 360) North America - May 23rd 2006
Europe - May 26th 2006
- (Wii) North America - October 15th 2007
PAL region - October 19th 2007
Console - Wii and Xbox 360
Influence - The sport table tennis. Easy old fashioned enjoyable game.
"Closer to replicating the feel of the real life sport than maybe any sports game in history." - IGN
Canis Canem Edit
Development: the game is developed by rockstar games (rockstar Vancouver) for ps2 and rockstar new england for the xbox 360 etc.
Publisher: the publisher for this game is rockstar again. also the game was published with Bethesda Softwork in Japan.
Release date: 17th of october 2006 in america. the game was released on the 26th of october 2006 only for the Playstation 2 in uk, the game was later released on the 4th of march 2008 for other consoles and the newer improved version of the game.
Console/format: the game was originally designed for the Playstation 2 only, but due to the success of the game it was later relased on all gaming consoles in 2008 sept psp.
influences: the game was influenced by peoples past experiences.
Publisher: the publisher for this game is rockstar again. also the game was published with Bethesda Softwork in Japan.
Release date: 17th of october 2006 in america. the game was released on the 26th of october 2006 only for the Playstation 2 in uk, the game was later released on the 4th of march 2008 for other consoles and the newer improved version of the game.
Console/format: the game was originally designed for the Playstation 2 only, but due to the success of the game it was later relased on all gaming consoles in 2008 sept psp.
influences: the game was influenced by peoples past experiences.
The Warriors
Developers: Rockstar Toronto
Publishers: Rockstar Games
Release Date: October 21 2005
Consoles/Format: PS2, PSP, Xbox
Influences: The Warriors video game is based on the movie The Warriors which was released on February 9, 1979. Levels 1 of the game recreates 13 acts as a prequel to the film, creating backstory and elaborating on the characters from the film. Levels 14 through 18 recreates much of the film's events. Several of the actors from the movie returned to perform the voices for their original characters.
Publishers: Rockstar Games
Release Date: October 21 2005
Consoles/Format: PS2, PSP, Xbox
Influences: The Warriors video game is based on the movie The Warriors which was released on February 9, 1979. Levels 1 of the game recreates 13 acts as a prequel to the film, creating backstory and elaborating on the characters from the film. Levels 14 through 18 recreates much of the film's events. Several of the actors from the movie returned to perform the voices for their original characters.
Manhunt
Developer: Rockstar North
Publisher: Rockstar Games
Release Dates: November 18, 2003 (PS2)
April 20, 2004 (Xbox & PC)
January 4, 2008 (Download)
Console/Format: Playstation 2, Xbox, Windows
Influences: The Running Man (film) 1987, based on the novel of the same name, is a definite influence on the game.
Publisher: Rockstar Games
Release Dates: November 18, 2003 (PS2)
April 20, 2004 (Xbox & PC)
January 4, 2008 (Download)
Console/Format: Playstation 2, Xbox, Windows
Influences: The Running Man (film) 1987, based on the novel of the same name, is a definite influence on the game.
GTA: Vice City
Developer: Rockstar North (PS2/Windows) Rockstar Vienna (Xbox)
Publisher: Rockstar Games
Release dates: PS2; North America 27 October 2002, Australia and EU 8 November 2002
Windows; North America 12 May 2003, Australia 20 May 2003 and EU 15 May 2003
Xbox; North America 31 October 2003, Australia and EU 2 January 2004
Consoles/format: PS2, Xbox, Windows.
Influences: 1980s American culture, with direct influences from movies set at this time e.g. Scarface (depicting drug related crimes within a Miami-style setting).
Publisher: Rockstar Games
Release dates: PS2; North America 27 October 2002, Australia and EU 8 November 2002
Windows; North America 12 May 2003, Australia 20 May 2003 and EU 15 May 2003
Xbox; North America 31 October 2003, Australia and EU 2 January 2004
Consoles/format: PS2, Xbox, Windows.
Influences: 1980s American culture, with direct influences from movies set at this time e.g. Scarface (depicting drug related crimes within a Miami-style setting).
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